

Relic should not just consider the past but also the future as valid settings for their coming games. WW1 would be a great source of inspiration that the masses have already shown interest in, as the success of Battlefield 1 reflects. After all, the game features units and tactics that were already pretty rare in World War 2, like the American Pershing tank or using V1 bombs against enemy forces. What CoH did was take inspiration from WW2 first and foremost. Tank warfare was in its infancy at best, and the nation's armies learned the hard way that massing troops isn't a great way to keep your army functional.īut Company of Heroes isn't about accurately representing events or how they unfolded. The technological advancement of the machine gun, combined with trenches and artillery, had the front lines barely shifting throughout the four years of conflict. WW1 was notoriously stale compared to later conflicts.


The most common argument you can hear about making an RTS game based on The Great War is probably about the most defining factor of the conflict: trenches, machines guns, and static front lines.
